Sunday, October 13, 2013

Blog Post #8

Thomas and I found many 21st century tools being used in classrooms today. Out of the ones we found, there are two tools that we both really like. We both learned about them from the sources listed, and so the information about them is communal knowledge that we share. The explanation on how we will implement one of them in our classrooms, however, is separate. Since I was more intrigued with GIF’s, I wrote about how I would use them in her classroom. Since Thomas was more interested in video games, he wrote about how he would use them in my classroom. Some 21st Century Learning and Communicating tools we found are GIFs, PhotoPeach, and video games.

I did not know anything about GIFs until my second C4T. I commented on Mary’s blog post Experimenting with GIFs. She posted four GIFs she and her classmate created together, and they are quite entertaining.

I think this would be an excellent tool for my elementary classroom. The students could brainstorm and think of what they want to use in their GIF. Then the students can either take pictures of the object or subject they want to use, or download pictures off the internet. The students can go to gifmaker.me. They can upload their pictures and move them around as they wish. Then they can decide which speed they want the GIF to be, and they can save it to the computer.

Students could use this in the classroom as a group project. They would get separated into groups and go out and take pictures together. This will get the students involved with technology, as well as taking pictures. The students would use their creativity and create a GIF to post on their blog or you tube.

Here is one that I created from three pictures I took of my puppy.



Another 21st century tool that we discovered being used are video games. Thomas has always considered that video games sometimes receive harsh scrutinization because some of them are violent. However, it would interesting if students could learn without realizing it, and Thomas thinks video games could be used to achieve this.

Thomas found this article Level Up: Video Games Are The New Educational Hack, that discusses specific topics on how video games are being use in education now. The article focuses on two different ideas that have been implemented.

The first is The National STEM Video Game Challenge, which promotes students’ to make their own video games and submit them in a competition. The point of this is to get students interested in technology and engineering. They learn code and build video game platforms on their own. It requires a lot of thought and knowledge to create a video game, and this innovation is quite impressive.

The second focuses on the use of a videogame playing to teach students. They give a specific example created by The Mind Research Institute’s ST Math. The video game teaches math by showing math in motion and having students solve the problems. Being able to see how math works is very important, and video games can allow a broader spectrum to be seen by students than traditional methods allow.

Whether it be creating them or utilizing them to teach different subjects, video games are becoming a great tool for teachers to use. We are excited to see what direction they will take.

Thomas wrote:
I am excited to see what developments have been made for video games by the time he start teaching. They are constantly getting more and more advanced. I would love to be able to tap into them as an effective tool to teach with. However, I wouldn’t want my students to know they were learning as much as they would be.

At the moment I did not believe there is a game out there that subtly requires students to gain math skills, but I am certain it could be done. Many popular video games are problem/puzzle solving games. They require you to think to solve them, and yet they are fun because of this challenge.

So, I would love a video game that would require us to solve physical mathematics problems, but in a way that didn’t feel like we were solving math. The game would need to be fun, have a plot line that intrigued people, required other kinds of puzzle solving alongside solving math problems, and be good enough to make the learning subtle.

Since we don’t have that at the moment, we can settle for the technology we have now. I would like to find video games that required students to do math and would love for that to be their homework. “Get through level 5 by Sunday” or “Go to this area and do problems such and such to unlock your quiz for next week.” Again, I slip into a dream that hasn’t been achieved. But even though we know the technology isn’t quite there... yet, just having them working on problems in a video game would be enough. After all, the goal for math homework is practice. I can’t wait to use them.

2 comments:

  1. Hi Jamie!

    There's only two things I wish you would have added in your blog and that is explain to us what GIF stands for and write your name above the summary of the tool you chose to use. It was kind of confusing reading the top summary because I wasn't sure who wrote it. Overall, good job explaining how you would use your 21st Century tool in your classroom! By reading your blog I knew exactly how to use your tool and where it could be found.

    Shakeya Andrews

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  2. Your GIF needs to be turned so up is up.

    Thomas: You can't escape my question by saying it hasn't been developed yet.

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